Profiles
A profile is the identity a fake player wears: a username and a skin. Asteroid keeps a pool of profiles in your database and picks from it whenever it spawns a fake player. You need profiles before any fake player can appear.
Three ways to add profiles
Generate
Bulk-creates profiles from real Minecraft accounts (real names, skins, and UUIDs).
Create
Makes one custom profile with a name you choose.
Import
Loads specific Java or Bedrock players from a file. See Importing Players.
Generating profiles (real UUIDs)
The easiest way. Asteroid pulls real usernames, skins, and UUIDs from over 100 built-in sources.
/asteroid profiles generate 100Generates 100 profiles (the default is 1000 if you omit the number). Each uses a genuine Java account's name, skin, and UUID fetched from Mojang, so they look completely real. The console reports how many were Unique versus Cloned (already in your pool). Run it again to add more. Aim for several times more profiles than your maximum fake player count.
Creating a custom profile (cracked / offline UUID)
/asteroid profiles create <name> <default_skin>Creates one profile with the exact username you choose. <default_skin> is true or false:
false(or omitted): the profile gets a real skin fetched from Mojang.true: the profile uses a blank default skin (no custom skin).
Unlike generated profiles, a created profile's UUID is derived from the username (an offline, or cracked, UUID). This is the right choice on cracked or offline-mode servers, where players are identified by name rather than by a Mojang account.
Real versus cracked UUIDs
Asteroid can produce both kinds of UUID, so it fits any server:
Generate uses real (online) UUIDs from actual Minecraft accounts. Best on premium servers.
Create uses offline (cracked) UUIDs derived from the name. Best on cracked or offline-mode servers.
If your server is cracked and generated profiles do not behave correctly, prefer created profiles, or import a file of names.
Removing a profile
Removes a single profile from the pool so it will not be used again.
Custom name sources
By default Asteroid uses its built-in name sources. To use your own, add sources in the config:
Each link must point directly to a JSON array of Minecraft usernames. These are used the next time you generate profiles.
Auto-remove on real join
If a real player joins with the same name as an existing fake, the fake profile is deleted permanently, so a real player never sees themselves already online.
Keeping profiles healthy
Over time some profiles can go stale (a name change, a banned account). Clean the database with the AsteroidDatabaseFixer tool: https://github.com/Asteroid-Enterprise/AsteroidDatabaseFixer
Where profiles are stored
Profiles live in your database. On a single server that is a local SQLite file by default. On a network, use MySQL or MongoDB so all servers share the same pool.